Game Design Portfolio
About Me
I’m a Gameplay Designer focused on combat and player systems, with experience building and tuning gameplay directly in Unreal Engine and proprietary engines. I design and prototype player abilities, weapons, and encounters, with a strong focus on player facing responsiveness, clarity, and moment-to-moment feel.
At ZeniMax Online Studios, I worked on a third-person action MMO, contributing to player kits, combat systems, and gameplay iteration alongside engineering, animation, and VFX. I also build independent prototypes and contribute to external projects to explore combat flow, pacing, and player decision making.
Dev to Dev Podcast with Alex Sulman
Featured Projects
A breakdown of the combat design work I've done across multiple projects with details on my role and designs.
Combat Design Consultant
I consulted on and helped design combat mechanics on an upcoming Top-Down ARPG
Combat Designer
Learn how I helped design and implement core combat systems, from prototyping player kits to polishing weapons for a high-level Xbox leadership demo.
Solo Project
A first-person prototype focused on weapon feel, AI behaviors, and level pacing—built entirely solo in Unreal.
Trial Of The Elements
Designed elemental powers, player abilities, and scripted the final boss encounter in this third-person puzzle-combat adventure.
First Person Shooter
Developed weapon types, turret and melee AI, and tuned arena combat for a wave-based FPS in Unreal.
