Orlando Jimenez

Game Design Portfolio

About Me

I’m a Gameplay Designer focused on combat and player systems, with experience building and tuning gameplay directly in Unreal Engine and proprietary engines. I design and prototype player abilities, weapons, and encounters, with a strong focus on player facing responsiveness, clarity, and moment-to-moment feel.

At ZeniMax Online Studios, I worked on a third-person action MMO, contributing to player kits, combat systems, and gameplay iteration alongside engineering, animation, and VFX. I also build independent prototypes and contribute to external projects to explore combat flow, pacing, and player decision making.

Dev to Dev Podcast with Alex Sulman

Featured Projects

A breakdown of the combat design work I've done across multiple projects with details on my role and designs.

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Combat Design Consultant

I consulted on and helped design combat mechanics on an upcoming Top-Down ARPG

ZeniMax Online Studios Cancelled MMORPG

Combat Designer

Learn how I helped design and implement core combat systems, from prototyping player kits to polishing weapons for a high-level Xbox leadership demo.

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Solo Project

A first-person prototype focused on weapon feel, AI behaviors, and level pacing—built entirely solo in Unreal.

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Trial Of The Elements

Designed elemental powers, player abilities, and scripted the final boss encounter in this third-person puzzle-combat adventure.

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First Person Shooter

Developed weapon types, turret and melee AI, and tuned arena combat for a wave-based FPS in Unreal.

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